On January 24, the Games Institute hosted uxWaterloo: Designing Interfaces that Compel and Motivate. In the absence of performance or usability benefits, what compels people to interact with technology such as the red dot on our smartphone email app, the number of likes on our latest post, or the “just […]
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Michael Long, a University of Saskatchewan SWaGUR student, has started a new special interest group for Game Designers in Saskatoon dedicated to fostering game development in Saskatoon. The group meets once a month and is an opportunity for people to bring their game prototypes and get valuable feedback. Video games […]
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The University of Saskatchewan bi-annual Game Jam was once again a huge success. This event is open to the community and we had 58 participants (not including a team of volunteers) that produced 19 games over a 48 hour period. That’s a lot of games and a lot of junk […]
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Game Jam 2017 attracted 58 registered participants who combined to create 18 different games over a 48 hour period last weekend. This bi-annual event held at the University of Saskatchewan provides an opportunity for novice and experienced game developers to learn and show off their game acumen. A tutorial was […]
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